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Black dragon viewer second life
Black dragon viewer second life








black dragon viewer second life

Doing this will tell the Viewer to handle the texture as a simple 1bit alpha thus practically making it a solid object, preventing these alpha sorting issues and improving performance too. Select all faces/prims you want to "fix" and open the Tools window, select the Texture tab and choose "None" in the Alpha Mode dropdown if you dont need any alpha or select "Masking" if you alpha for things like eyebrows, don't forget to set a Cutoff if you choose "Masking" otherwise it will be just like "None". You can do so by explicetly removing the alpha channel from a texture, in GIMP you'd go into Layers - Transparency - Remove Transparency Layer/Channel, then export the texture again and upload it, you can check whether you successfully removed the alpha channel by using the Local Texture feature and putting the texture onto a cube, if the cube shows the "Alpha Mode" dropdown in the Texture tab in the Tools window you did something wrong, "Alpha Mode" MUST be greyed, make sure you only select one face when doing so as selecting the entire object or multiple faces can grey out the dropdown depending on which face is counted as the first or last. You replace all textures with ones that do not use alpha nor contain an alpha channel on export/save. There are several ways to fix this depending on how much control you have over said avatar and how much time you want to invest in fixing this issue. Unlike other Viewers Black Dragon does not make use of the pre-materials auto masking hack and instead shows you items as they are. Your friend's head is alpha and so is hair and his eyes. As Whirly suggested this is indeed an alpha fighting (z fighting) issue.










Black dragon viewer second life